![]() As they aren't phased, they might get through the shields. The Dreadnought's best option would probably be to close with the Galaxy (the opposite of standard Dreadnought combat tactics, however) and fire its missiles. Even so, I still wonder what effects the Repulsor cannon would have on the ship. ![]() I had originally considered the Avatar heavy cruiser versus a GCS, but I thought the Dreadnought was more powerful. It can blast through asteroids like a laser through butter. If the two of them get within 5 km of eachother and then decide to duke things out, then the Dreadnought wins. For a ship entering hyperspace, however, all incoming fire is reduced to a quarter in gamephysics. The energy weapons fire slow moving but homing sparklingĮntering/leaving Hyperspace requires about 5 seconds each.Īh, no you can target ships entering or leaving hyperspace, though with Cata you're required to use Force-Attack, IIRC. The repuslor weapon got a range of about 10km and puchesĪNY ship away (small ships like fighters are also destroyed) Those values are taken from the ship configuration files and ![]() ![]() The maximum range of the Archangles weapons is 7100m. Dartzap wrote:hmm, True,although thats not particulery useful in short range engagements.īTW, when a Homeworld ship is merging from Hyperspace, is it left vunlreble while the ship is half in/half out of the exit point?Ī ships can be destroyed while entering hyperspace, but cannotīe targeted while emerging from hyperspace.
0 Comments
Leave a Reply. |